I also like how they included footnotes about everything in the book either on each page, in notes at the end of sections, or at the end of the book. It was very interesting to see who worked on what game, and to even find that some of these developers have worked on some of my favorite games within the past few years. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. The Gamers Lounge is a video game news, review and opinion site run by gamers like you. Full page photos of the different versions of the console, the CD add-on, the power base converter and more.
The artwork in the book is amazing. With over 1, illustrations and pages this book is very informative. The Genesis was the console that made me fall in love with video games and to look through this book takes me back to those days. In , Nintendo had a virtual monopoly on the video game industry. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Thanks to Read-Only Memory for supplying a copy for review. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. There are two gatefold pages of the blueprints of the Mega Drive and Genesis, along with concept drawings of controllers and the hardware itself, most of which has never been seen outside of Sega of Japan. Also in the book, are rare game design documents showing concepts of characters and level design that shows how the process of making a game looks. The first thing that got me when I opened the package was the hardcover, foil blocked black on black cover. Full page photos of the different versions of the console, the CD add-on, the power base converter and more. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. The Gamers Lounge is a video game news, review and opinion site run by gamers like you. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: There is even pixel art from the original games. Of course, there is a written history of the console, but the real gem of the book is the pictures. Ever wanted to see all of a town from Phantasy Star 2 all at one time? When you open the book and start turning the pages you can feel the paper is high stock. If you are intrested in getting your own copy, please go to readonlymemory. The pages are printed on heavy stock paper using a high quality print process, and the hardback cover looks very nice. Early character sketches of Toe jam and Earl, Sonic and more. There are two gatefold pages in the art section also, of Shinobi and Space Harrier that I would love to have in poster form to hang on my game room wall. It was very interesting to see who worked on what game, and to even find that some of these developers have worked on some of my favorite games within the past few years. NPR, Slate, Publishers Weekly, Goodreads Following the success of The Accidental Billionaires and Moneyball comes Console Wars--a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. I also like how they included footnotes about everything in the book either on each page, in notes at the end of sections, or at the end of the book.
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