Below are their locations: If you talk to the spider, you can tell it to follow you and it will help you fight. In order to break free, you need to defeat all the enemies - only then the trap will turn off and you will be able to move on. Exterior Edit There is a sizable tent containing the body of Raleth Eldri , a dead Conjurer, and his knapsack. Once you have found two of the three found outside of Kagrumez, you can go and get the remaining ones there.
If you talk to the spider, you can tell it to follow you and it will help you fight. There are five Kagrumez resonance gems in total. Once you take care of them, head through the forge to the last room. When they come back down, you'll be facing a number of Dwarven automatons. Defeat the waves of enemies. Couldn't see it, but killed it. Two resonance gems can be found on the reavers in the main chamber. Greet it and return to the main room to solve the puzzle. Loot the reaver leader and find the other two gems. With the Arcane Archer Pack Creation installed, several Soul Stealer Arrows can be found next to the bow and must be acquired in order to learn how to craft the arrows. If you continue to put gems down on the slots after the gates are up you will lose the extras. Inside, you'll find a chamber with a lever in front of it. Copy the pattern, and gates will trap you while the room around you undergoes some changes. This room contains a similar chamber, this one containing a Steadfast Dwarven Sphere. Return to the main chamber and copy the pattern, and this time when the room reorganizes itself, there will be shallow water over most of the room, with several raised platforms above the surface. Sometimes after all automatons are killed, you are still trapped and have no choice but to load a save. Enter the forge in which you came across the friendly Spider. If you turn left, you will enter a room with a chair - apparently Kagrumez was once used as a coliseum - all the chairs face the arena on which you just fought. The enemy is above. There are three doors in the ruin with three different patterns for the receptacle. If you place two stones like shown above, you will be surrounded by a metal cage. One must first complete the Kagrumez Trials and make their way onto the balcony with three chairs and shout their way onto the round platform to their left and shout again to reach the doorway. There is nothing much of interest in any of them. As you should already have four, you will be able to solve the below puzzle. In order to break free, you need to defeat all the enemies - only then the trap will turn off and you will be able to move on. Only four gems are ever needed, so it is not necessary to do the main quest in order to clear this ruin.
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Skyrim: How to Get Black Bow of Fate + DWARVEN Sphere (Kagrumez Gems Trials)
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